Daphné is at a dead-end. She’s unsatisfied by her personal and professional life, so, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew. Does she decide to…
From Dev Blog
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Facebook & “Gamers Assembly”
Just a few words to tell you about our brand new Facebook page for the game.
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Production Update
(Version française plus bas) Long time no news! We’re still up to the neck in the production process, Nico and I, but we’re making good progress.
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Keeping you posted
We’re currently in the maelstrom of producing the game, which means long hours of writing for me, and an average of three new images a day for Nico, which explain why we had very little time to spare to keep…
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Inspiration: Motion Pictures
(Version française plus bas) From the very beginning, we wanted, Nico and I, the game to have a very “cinematic” look and feel.
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Les Malterre
(version française plus bas). When Daphné arrives at the village, she discovers that the area is tainted by the long shadow of the Malterre family.
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The “Diagonal of the Void”
(version française plus bas) “La diagonale du vide” (the diagonal of the void). That’s how geographers call the space that goes from the south-west to the north-east of France (from Biarritz to Grenoble). It’s mostly composed of quite sparsely populated rural…
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Daphné’s Evolution
You don’t get to choose who you are, but you get to choose who you become.
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A Riddle
Imagine you are in a room with no door, how do you get out?
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Artworks
Hello, I am Nico, the artist of Along the Edge. Artworks in this game are divided in two categories: story illustrations and dialog assets. Story illustrations are full screen images that work hand-in-hand with Geoffroy’s words to tell the story. Some of…